![]() ![]() ![]() I’m not sure I’ve detailed some of this in “My 4K Settings” post but in practice, you should be able to find out which is affecting the most of the CPU or the GPU if you’re cranking up fully one by one. I also believe like you it is wasting time trying to chase higher fps in VR because unlike 2D where you can compensate with FreeSync/G-Sync or dispense with it because you’re already higher up in the fps, in VR, there is a huge gap between the few available steps:ģ0fps → +30% → 40fps → +12.5% → 45fps → +33% → 60fps → +50% → 90fpsįor this reason, either you’re trying to maximize everything at 30fps which is sufficient if there are no stutters, or you’re balancing everything trying to reach at least 45fps which is hard to reach unless you have the top of the line hardware Hard to compile a list because more often than not both are involved. Although I did find it gave probably a better look and feel for distant mountains (less sharp like you’d see through air turbidity far away), it was not saving any fps at all in my tests and given I sometimes change the TAA+SS ratio depending on the aircraft, I didn’t wan’t bothering changing this one also each I don’t know what advice I could give you for this except uninstalling and reinstalling the OpenXR Dev Tools, eventually WMR as Thank you for the tip, I’ve added a link to your post in the OP! NB: during my tests I’ve tried comparing disabling it, given the G2 pixel density. Because there seems to remain probably a bug with the UserCfg.opt file where some VR settings are saved in the non VR section, I’d suggest you disable/enable Sharpen in both PostProcess sections. Thank you all again for all your kind Fortunately you don’t have to invest much time anymore, I’ve done this for you! Let me know how it goes on your The CAS Shader setting is in fact PostProcess > Sharpen. ![]()
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